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Sunblock

Built solar-powered server infrastructure for a Minecraft community — reduced energy costs while keeping 200+ concurrent players online with zero downtime.

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Sunblock screenshot

The Problem

Most conversations about sustainability in gaming stay abstract — pixel-art solar panels, in-game "eco" quests, thematic messaging. None of it connects to the actual energy powering the experience. We wanted to change that by making the energy infrastructure behind a Minecraft server tangible and playable.

SunBlock is a solar-powered Minecraft server at the Milieux Institute, Concordia University. The core question: what happens when real solar energy constraints directly shape the game world?

What We Built

The system uses a three-layer architecture:

Technologies

Java (Forge Mod), Python, Node.js, Express.js, Socket.io, React, SQLite, Ubuntu Server, CubeCoders AMP, RS45 serial communication, MPPT solar charge control.

Outcome

The server ran a full survival multiplayer season from May through July 2025 with zero unplanned downtime. Players experienced energy constraints as a gameplay mechanic rather than a message — when clouds rolled in over Montreal, the game world responded in real time. The project demonstrated that sustainable infrastructure can be a design material, not just a theme.

Sunblock screenshot 2
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