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Projects

01
ResearchDesignGame Design

Materializing Design

Currently managing this research group investigating design practice and design research methodology. I develop the method for traceable game design research, and tools to help researchers practice it.

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02
Perma-ComputingGame DesignSolar-Powered Systems

SunBlock

Built solar-powered server infrastructure for a Minecraft community — reduced energy costs while keeping 200+ concurrent players online with zero downtime.

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03
ProductDesignEngineering

Artreach

Designed and developed a platform for Milieux Institute that connects academic designers and artists to broader communities — increasing public engagement with university research.

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04
Game DevelopmentAnalyticsEducation

Life on the Edge: Analytics Engine

Built a game analytics engine that tracks player behaviour in an educational game, turning gameplay data into measurable learning outcomes for researchers and educators.

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05
ProductStartupDesign

Zelospace

Co-founded and built the product for a startup connecting university students through shared interests — from concept to launch, growing to 500+ active users on campus.

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06
ResearchDesignWriting

Prose

Reimagined the academic article as a digital-native interactive experience — a research project exploring how design can make scholarly work more accessible and engaging.

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07
ResearchInteraction Design

Reflective Surfaces

Created an interactive research paper that demonstrates new forms of academic communication in game design — published and presented at an international conference.

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