Converting problem spaces into products

with end-to-end ownership of iterative design, development, user testing, and deployment

Lead engineer at Materializing Design: a government funded research group at Concordia University, productizing a research method: building software tools, interfaces, and technical infrastructure for research.

Previously co-founded Zelospace in London: designed the product, built iOS and Android apps, and hit product-market fit leading a team of 5. Open-Source maintainer for Solar Powered Servers Network.

5+ Years of experience across the stack.

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GitHub · LinkedIn · Email

Experiments

speculative design
Reflective Surfaces2024
Designed and developed an interactive research paper for ACM DIS'24 demonstrating experimental forms of research communication in game design — Solo Dev · ACM DIS'24
JavaScript · React
Prose2025
Reimagined the academic article as a digital-native interactive experience — a research project exploring how design can make scholarly work more accessible and engaging.Designer/Developer · MA Thesis
React · JavaScript
Sentients2022-2025
A 3 year exploration of using AI to explore the boundaries of natural-artificial intelligence. Started withDesigner/Engineer
React · JavaScript · Vite · OpenAI API · Vercel
Life on the Edge: Analytics Engine2023
Built a game analytics engine that tracks player behaviour in an educational game, turning gameplay data into measurable learning outcomes for researchers and educators.System Designer/Unity Dev · On Steam
C# · Unity · Snowflake

Writing

how I think about the work
Method for Design Materialization (MDM)July 2026
all writing →