Hi, I'm Shahrom!
I'm a software engineer with 6 years in the industry. I'm especially good at designing systems, building tech infrastructure, and bridging the gap between tech and non-technical teams.
Here's a little about my experiences, here's some of my work and here are my GitHub and LinkedIn
A platform for artists and designers at the Milieux Institute to showcase their work. Built as a full-stack application with TypeScript, React, and NextJS, Better-Auth, Prisma and Tailwind.
I collected the requirements, decided the tech-stack that would work best with the existing cloud infrastructure, and built the platform as a solo developer. This included the public facing platform, onboarding, user account management, and admin backoffice. I deployed this on Vercel, using Milieux's existing DreamHost MySQL, SMTP, and S3 services.
The Material Library is an interactive collection of game design projects, that weaves their design documentation, development history (git commits), and prototypes into a linear timeline form, enabling readers to analyze the design process of a video game.
I was the solo developer and team lead for this project. Material Library is built with NextJS, React , and TypeScript, using TailwindCSS, Better-Auth, Prisma , Resend NeonDB, and deployed on Vercel.
In continuation of my work with Materializing Design, I am building this desktop (macOS, windows, linux) tool with electronJS, React, and TypeScript to help designers analyze their design process.
I am the developer and designer for Materializer, and its main goal is to build an interface that foregrounds software development history dovetailed with its design documentation and compiled builds. I am trying to combine all of these to give a high-resolution post-hoc windows into the "design trajectory".
Materializer is productizing the Method for Design Materialization, embedding the research method into a comprehensive tool for qualitative design process analysis.
An autonomous solar-powered server.
An interactive version of an academic research paper
Life on the Edge: Analytics Engine
Visit Life on the Edge: Analytics Engine(opens in a new tab)The analytics engine for an award-winning educational game, tracking game-based learning.
A social network startup, geolocalized to universities.