Shahrom Ali
Equal parts Engineering and Humanities.
I am a technical product developer. These days I work with academics (researchers and university professors) and bring my software development expertise to design products, build technical infrastructure, and advance research in design and humanities. I have a master's degree in Educational Technology and an undergraduate degree in computer science.
Projects
Currently managing this research group investigating design practice and design research methodology. I develop the method for traceable game design research, and tools to help researchers practice it.
Built solar-powered server infrastructure for a Minecraft community — reduced energy costs while keeping 200+ concurrent players online with zero downtime.
Designed and developed a platform for Milieux Institute that connects academic designers and artists to broader communities — increasing public engagement with university research.
Projects
Materializing Design
Currently managing this research group investigating design practice and design research methodology. I develop the method for traceable game design research, and tools to help researchers practice it.
View projectSunBlock
Built solar-powered server infrastructure for a Minecraft community — reduced energy costs while keeping 200+ concurrent players online with zero downtime.
View projectArtreach
Designed and developed a platform for Milieux Institute that connects academic designers and artists to broader communities — increasing public engagement with university research.
View projectLife on the Edge: Analytics Engine
Built a game analytics engine that tracks player behaviour in an educational game, turning gameplay data into measurable learning outcomes for researchers and educators.
View projectZelospace
Co-founded and built the product for a startup connecting university students through shared interests — from concept to launch, growing to 500+ active users on campus.
View projectProse
Reimagined the academic article as a digital-native interactive experience — a research project exploring how design can make scholarly work more accessible and engaging.
View projectReflective Surfaces
Created an interactive research paper that demonstrates new forms of academic communication in game design — published and presented at an international conference.
View project